Interactive presentations are encouraged as a challenging experience in this Conference. The main objective of
interactive presentations is to increase interactions between conference attendees. An interactive presentation
may use physical models, computer displays, printed material (i.e. posters) or any combination of the above.
Interactive papers will be published in the proceedings in the same way as the other papers. Interactive papers
will differ only in the way that the presentation is made. They have gone through the same peer review process
as other contributed papers. A typical interactive session will consist of six papers to be presented during a two
hour slot.
Interactive sessions represent a unique opportunity to communicate the results to the community in two ways:
- The details in the proceedings
- The simulations/movies at the conference using the possibility of presenting real experiments,
simulations of real experiments, movies of real experiments, software demonstration, software
test, graphics and pictures is much better than a duplication of what is already written in the
proceedings.
The presentation of the paper can be in one or more of the following formats:
- Computer based. Bring your own laptop (power and wireless connections will be provided).
- Small experiment/demonstration.
- Poster.
A typical interactive session will consist of six papers to be presented during a two hour slot. A space (a place
to hang up graphic material plus a small table and electrical connections for a laptop and/or small equipment if
needed) will be allocated to each interactive paper.
The chairman of the session will discuss with the authors how the presentation is to be made. The standard way
foreseen for the presentations is that all the authors will give a very short presentation of their papers to the rest
of the audience during the first part of the session and that the second part of the session is dedicated to particular
interactions between authors and audience.